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Privacy Notice
MadJoe's ACE Manger · last updated 2026-08-10
This notice explains how MadJoe's ACE Manger handles your personal data when you race on our Assetto Corsa EVO servers and use our stats and chat. You can reach MadJoe's ACE Manger through its website.
Who is responsible
MadJoe's ACE Manger is the data controller for the data it processes about its own drivers. MadJoe's ACE Manger takes part in the SimRacers network, a shared platform of independent racing communities. Each connected community is its own separate controller for its own drivers.
What we collect
- Your Steam ID, your driver name or nickname, your Steam avatar, and your nationality if your Steam profile provides it.
- Your racing data: race results and the stats derived from them — ELO rating, Safety Rating, lap times, incidents and similar.
- Your entries: race and championship sign-ups, and track votes you cast.
- Optional social links you add yourself (Twitch, YouTube). If you add one, we check publicly whether that channel is live so the page can show a “live now” badge.
- Chat: the messages you send, and — briefly, for moderation — the IP address and country you connect from.
- Presence: while you have our stats page open, the fact that you are online. This is held in memory only and disappears when you close the page.
What is public
Our statistics pages are public by design, and that is worth stating plainly rather than leaving you to discover it. Without signing in, anyone on the internet can read driver profiles, rankings, lap times and results, the chat history, and who is online right now.
Two things are deliberately kept back:
- Steam IDs — in the online list, on the live timing board, and in incident reports — go only to visitors who have proved who they are. Everyone else sees names and avatars, so a roster still reads as a list of people but cannot be harvested as a live account-to-server map. v0.95.0 extended this to the timing board and incident reports, which had been publishing account ids to anyone.
- Chat sender IP addresses and countries are visible to community admins only — never to other visitors.
Writing is not open in the same way as reading: posting in chat, reacting, editing and private messages all require a proved Steam account or an admin session.
Following other drivers, and where you are
You can follow other drivers. Following is a bookmark: it needs nobody's permission and reveals nothing new, because a driver's profile, records and career are already public on these pages. Your own follow list is visible to you and to nobody else — there is no way for anyone, including us, to ask who follows a given driver.
Whether other people can see which server you are on is off until you turn it on, and it is your choice, not your community's. An operator can switch the whole feature off for their community; they cannot switch an individual on. From your driver profile you choose one of three answers — nobody (the default), people I follow back, or anyone on the network — and separately who may send you a private message. You can block individual drivers, which overrides every one of those settings in both directions.
While that setting is on, what is published is the minimum that answers the question: your SteamID, the name of the server, its join address, and when you joined it. Not your car, not your lap times, not your position. It is held in memory on the hub, expires within about three minutes of your community's last update, and is never written to disk anywhere. Someone who does not follow you cannot see it at all, and a driver who is offline and a driver who has not allowed you look exactly the same — deliberately, so that the setting itself cannot be detected.
Private messages can now reach drivers at other communities. They travel through the hub, which routes them to the communities that have the recipient and keeps no copy: there is no queue and no message store on the hub. Each side's own Manager keeps its half of the conversation. If a message cannot be delivered, the sender is told so rather than left believing it arrived. Nobody — including community admins — can read your private messages; you can report an individual message to your own admins, and you can delete every conversation you are part of from your driver profile.
Why we use it, and our legal basis
We process this data on the basis of legitimate interest (GDPR Art 6(1)(f)):
- To run our servers, stats pages and rankings, and to share racing results and ratings across the SimRacers network so drivers can be compared community-to-community. Competitive results appearing in rankings is something drivers reasonably expect — and you can object at any time (see your rights below).
- To keep chat usable and moderated (this is why a sender's IP is briefly recorded).
Who we share it with
Your racing results and ratings are shared to the SimRacers network and are visible to the other connected communities. The network is coordinated by a central hub hosted in Sweden (EU/EEA), and is accessible worldwide. What travels to the hub is your driver identity and your career stats — not your chat messages and not your IP address. The exceptions are the shared network channels and the network admin room, which are visible to the other communities by design, because that is what they are for. We do not sell your data or use it for advertising.
Specifically, the hub receives and publishes:
- Your network profile: SteamID, driver name, nationality, and your career totals with a network-normalised ELO and Safety Rating.
- Your lap records — since v0.86.0 there is a network-wide fastest-lap board, one per circuit. A row carries your name, nationality, the car, the lap time, the date and the community it was set in. Only laps that already count on this community's own record board are sent: nothing you cut, nothing an admin removed.
- Your race sign-ups, for races published to the network calendar.
Two things about the network that are not about you: the hub records a daily count of drivers, communities, servers and laps for a growth chart — totals only, no names — and it derives the country a community's servers are in from the address that community's Manager connects from. That is a fact about the community, not about any driver, and the address itself is never published.
How long we keep it
- Chat IP address and country are automatically removed after 90 days; the message text remains.
- Chat history is capped at roughly the most recent 200 messages per channel — older messages fall off on their own.
- Presence is not stored at all — not on this Manager and not on the hub. It lives in memory for as long as you are on a server with the setting on, and is forgotten within about three minutes of the last update.
- Private messages are removed after 180 days, and each conversation keeps at most the most recent 200 messages. You can delete all of yours at any time from your driver profile.
- Your follow list, block list and these two settings are kept on the hub until you change them, or until you erase yourself from the network — which removes them, including your name from every other driver's list.
- Your racing stats are kept until you delete them or delete yourself from the network (see below).
Your rights — and how to use them
Sign in with Steam on your driver profile, where you can exercise these directly:
- Access & portability — “Download my data” gives you a machine-readable JSON copy of everything we hold about you.
- Erasure — “Delete me from the whole network” removes you here, at the hub and at every connected community — profile, career stats and your lap records on the network board. Communities that happened to be offline at that moment apply it when they reconnect, for up to 90 days afterwards. You can also wipe just your stats on this community.
- Object / opt out — opt out of network sharing; your stats then stay only on this community's pages, and you are left off the network's fastest-lap board as well. Opting out does not block a later erasure request — the network handles “delete me” even for drivers it has no record of.
- Rectification — edit your display name on your profile.
Erasing your racing data wipes it here rather than hiding it, so that part cannot be undone. An admin can put you back on the network, but your wiped results do not come back with you.
You also have the right to lodge a complaint with your local data protection authority.
How we protect it
- Everything this community sends to the network hub travels over HTTPS, with the community's key in a request header rather than in a web address; the admin panel only ever displays that key masked.
- Files holding credentials on our server are readable only by the account running the Manager.
- A chat connection is accepted only against a short-lived, single-use ticket issued over HTTPS first, and writing is rate-limited.
- Anything a driver types is escaped before it is shown to anyone else.
- Erasure requests reaching the hub are authorised, rate-limited and logged, so no single community can sweep the network.
International transfers
The network hub is hosted in Sweden, within the EU/EEA. Because the network is open to communities worldwide, and because our stats pages are public, your shared racing data may be viewed from outside the EU/EEA.